Computer Games Development Student at University of Bedfordshire
My main focus is on programming and I currently have one group assignment prototype uploaded "KnightRaider", where I was the lead programmer and a solo developed project "The Wizard's Temple".
My latest game "Hunter" is part of a research project looking at the performance and immersion of different game AI techniques including machine learning.
I attended EGX 2019 and took part in the game jam with four other students from the University of Bedfordshire. There we developed "Chubix", Imagine chess on a Rubix Cube.
On each players turn they are able to rotate the cube, in the same way a Rubix Cude rotates, and move a chess piece. The player is able to choose whether they rotate the cube before or after moving their chess piece. The king is invulnerable until the play only has five pieces, including the king, remaining. I personally worked on the HUD of the game.